# JayBoard JayBoard is a private visual library. A Chrome extension captures images, videos, links and whole pages from anywhere on the web; a hosted library keeps them as real files, organized into projects, tagged and described by AI, searchable in full text, and arranged on infinite moodboards. It is a paid, hosted product. There is no feed, no social layer and no algorithm: an account holds one person's own material and nobody else can read it. Website: https://jayboard.com/ Documentation: https://jayboard.com/docs Changelog: https://jayboard.com/changelog (RSS: https://jayboard.com/changelog/feed.xml, JSON: https://jayboard.com/changelog/feed.json) Blog: https://jayboard.com/blog (RSS: https://jayboard.com/blog/feed.xml, JSON: https://jayboard.com/blog/feed.json) Wells — sites worth saving from: https://jayboard.com/wells This file: https://jayboard.com/llms.txt Sign in: https://app.jayboard.com/login.html Sign up: https://app.jayboard.com/login.html?signup=1 Live demo (read-only, no account): https://app.jayboard.com/api/demo ## What it does - Capture: an on-page overlay (Alt+Shift+S) selects several images or videos at once; one-click mode (Alt+Shift+D) sends whatever is clicked straight to the active project; a right-click saves one image, video or link; the extension popup bookmarks a page with a screenshot, saves it as one self-contained HTML file, or records the tab. - Organize: projects, tags, tag hotkeys, and AI annotation that writes tags, a description, or both. - Find: full-text search over titles, tags, descriptions, notes, addresses, filenames and the text of archived pages, plus filters by type and tag and a choice of sort order. - Arrange: infinite moodboards with cards, notes, text, frames and connectors, exported as PNG or SVG. ## Documentation ### Get started - [What JayBoard is](https://jayboard.com/docs/get-started/what-is-jayboard): A private visual library — what it captures, where it keeps things, and who can read them. - [Create your account](https://jayboard.com/docs/get-started/create-your-account): Sign up with an email address or with Google, choose a plan, and find your way around. - [Install the extension](https://jayboard.com/docs/get-started/install-the-extension): Add JayBoard to Chrome, connect it to your account, and set the two keyboard shortcuts. - [Your first capture](https://jayboard.com/docs/get-started/your-first-capture): The three ways to save something from a page, and where it lands when you do. - [Where to save from](https://jayboard.com/docs/get-started/where-to-save-from): Wells is our list of sites worth drawing on — filterable by subject, and linkable once you have filtered it. ### Library, tags and boards - [Projects](https://jayboard.com/docs/library/projects): The one place an item lives — how to make projects, move things between them, and set what each one does on its own. - [Adding items from the app](https://jayboard.com/docs/library/adding-items): Upload files, save an address, drop, or paste — the ways in that do not involve the extension. - [Tags](https://jayboard.com/docs/library/tags): Add tags by hand or by hotkey, rename and remove them in bulk, and find what has none. - [AI annotation](https://jayboard.com/docs/library/ai-annotation): Let Claude write tags and descriptions — on one item, on a selection, or on everything a project takes in. - [Search and filters](https://jayboard.com/docs/library/search-and-filters): Full-text search over everything you saved, plus filters by type and tag and a choice of order. - [The viewer](https://jayboard.com/docs/library/the-viewer): One item, full size, with everything attached to it — and the keys to move through a library without a mouse. - [Moodboards](https://jayboard.com/docs/library/moodboards): An infinite canvas per board — cards, notes, frames and connectors, exported as PNG or SVG. - [Keyboard shortcuts](https://jayboard.com/docs/library/keyboard-shortcuts): Every key JayBoard uses, in one place — the browser, the grid, the viewer and the board. ## Changelog - [A panel for tags](https://jayboard.com/changelog/tag-panel) — 7 September 2026: The tag filter leaves the toolbar for a panel on the right, with every tag in scope, its item count, and a list that holds still while you pick. - [One-click capture](https://jayboard.com/changelog/one-click-capture) — 1 September 2026: A second capture mode where a click is the whole interaction, plus an overlay that stays put while the page moves under it. - [Annotate, and a welcome that gets you saving](https://jayboard.com/changelog/annotate) — 21 August 2026: The AI pass became a menu you can aim and stop, bookmarks now read the pages they point at, and a new account gets three steps instead of an empty grid. ## Blog - [Wells — where we save from](https://jayboard.com/blog/introducing-wells) — 2 September 2026: A curated list of 83 sites worth drawing on, filterable by subject and linkable once filtered. The answer to an empty library. - [JayBoard vs Karakeep](https://jayboard.com/blog/jayboard-vs-karakeep) — 31 August 2026: Both save what you find on the web, and they are not the same tool. One keeps a library you read; the other keeps one you look at. - [Introducing JayBoard](https://jayboard.com/blog/introducing-jayboard) — 23 August 2026: A private visual library for the images, videos and pages you find on the web — captured in a click, described by AI, and arranged on a canvas. ## Wells Sites we recommend saving from. The list itself is at https://jayboard.com/wells. - [NASA Image and Video Library](https://images.nasa.gov): Every mission NASA has flown, in full resolution and almost entirely public domain. - [Pexels](https://www.pexels.com): Free photography and stock video, generously licensed, in quantity. - [ArtStation](https://www.artstation.com): Where the people who make games and films put their work. The deep end for concept art and 3D. - [itch.io](https://itch.io): Thousands of indie games, each with its own cover art and screenshots. A pixel-art well that never runs dry. - [Lospec](https://lospec.com): Palettes, pixel art and tutorials, all catalogued. The place to steal a colour scheme from. - [Game UI Database](https://www.gameuidatabase.com): Fifteen thousand screens of game interface, tagged by genre, platform and element. - [Dribbble](https://dribbble.com): Interface and brand work in small, finished pieces. Good for a shot of a component, not a whole product. - [Behance](https://www.behance.net): Full case studies rather than single shots — where a brand or an editorial layout is shown end to end. - [Awwwards](https://www.awwwards.com): The web at its most ambitious, judged daily. Best used as a feed of what a site can be. - [SiteInspire](https://www.siteinspire.com): A quieter gallery of web design, filterable by style, type and subject. - [The Public Domain Review](https://publicdomainreview.org): Centuries of illustration, prints and diagrams that are out of copyright and stranger than anything current. - [The Met Collection](https://www.metmuseum.org/art/collection): Half a million works, a huge share of them open access and downloadable at full size. - [Flickr Commons](https://www.flickr.com/commons): The world's public photo archives in one place, with no known copyright restrictions. - [YouTube](https://www.youtube.com): The largest reference library there is — and JayBoard will take a frame out of any of it. - [TikTok](https://www.tiktok.com): Where visual trends start. Worth saving from before the algorithm buries what you saw. - [Reddit](https://www.reddit.com): Every niche has a subreddit posting images all day: r/gamedev, r/DesignPorn, r/EarthPorn, and so on down. - [Wikimedia Commons](https://commons.wikimedia.org): A hundred million freely licensed files — photographs, maps, diagrams — behind one search box. - [ESA/Hubble](https://esahubble.org/images/): Thirty-five years of Hubble, released at full resolution and free to use with credit. - [Webb Telescope](https://webbtelescope.org/images): The deepest images ever taken, in false colour that looks like nothing else. - [Internet Archive](https://archive.org): Books, films, software, magazines and the web itself, going back further than you expect. - [Rijksmuseum](https://www.rijksmuseum.nl/en/rijksstudio): Rijksstudio hands you 700,000 works at print resolution and invites you to cut them up. - [NYPL Digital Collections](https://digitalcollections.nypl.org): Nine hundred thousand items from the New York Public Library, much of it public domain. - [David Rumsey Map Collection](https://www.davidrumsey.com): A hundred thousand historical maps, zoomable to the engraving. - [Poly Haven](https://polyhaven.com): HDRIs, textures and models, all CC0, all usable in anything without asking. - [Sketchfab](https://sketchfab.com): Millions of 3D models you can spin in the browser before deciding you want them. - [Kenney](https://kenney.nl/assets): Thousands of game assets in a consistent style, given away for nothing. - [80 Level](https://80.lv): Breakdowns from the people making game and film art, with the work shown at every stage. - [Interface In Game](https://interfaceingame.com): Game interface catalogued screen by screen, tagged by what each element does. - [Mobbin](https://mobbin.com): Real app screens by the flow rather than the shot — how a product actually gets you through sign-up. - [Godly](https://godly.website): Astronomically good web design, updated daily and mercilessly curated. - [Minimal Gallery](https://minimal.gallery): Sites that get out of their own way. A useful counterweight to the maximalist galleries. - [Typewolf](https://www.typewolf.com): What fonts are being used, on what sites, right now — with the pairings named. - [Fonts In Use](https://fontsinuse.com): Type in the wild, indexed by typeface, industry and period. Print as well as screen. - [Colossal](https://www.thisiscolossal.com): Art and visual culture, posted daily, with the pictures big enough to be worth saving. - [It's Nice That](https://www.itsnicethat.com): Graphic design and illustration journalism — new work with the thinking attached. - [Dezeen](https://www.dezeen.com): Architecture and design, shot well and published constantly. - [ArchDaily](https://www.archdaily.com): Buildings in photographs and plans, thousands of projects deep. - [Are.na](https://www.are.na): Where people who take collecting seriously keep their channels. Slow, quiet, and very deep. - [Magnum Photos](https://www.magnumphotos.com): Seventy-five years of photojournalism from the agency that defined it. - [Unsplash](https://unsplash.com): The photography library everyone reaches for first, free to use and enormous. - [X](https://x.com): Still the fastest place to see a piece of work before it is anywhere else, and the fastest to lose it. - [Getty Open Content](https://www.getty.edu/art/collection/): The Getty's collection, with everything it can release put out at full resolution and no strings. - [Cleveland Museum of Art](https://www.clevelandart.org/art/collection/search?only-open-access=1): Thirty thousand open-access works, filterable down to the ones you can actually use. - [Smithsonian Open Access](https://www.si.edu/openaccess): Nearly five million items across nineteen museums, released into the public domain. - [Google Arts & Culture](https://artsandculture.google.com): Gigapixel scans of works you would otherwise need to stand in front of. - [Europeana](https://www.europeana.eu): Fifty million items from European libraries and museums, with the rights on every one made plain. - [Wellcome Collection](https://wellcomecollection.org/collections): Medical and scientific illustration going back to the woodcut, freely licensed. - [NASA Earth Observatory](https://earthobservatory.nasa.gov): The planet from orbit, published daily with an explanation of what you are looking at. - [Macaulay Library](https://www.macaulaylibrary.org): Cornell's wildlife archive — millions of bird photographs, and the sounds to go with them. - [iNaturalist](https://www.inaturalist.org): Every species, photographed by whoever found it. A reference library for how things actually look. - [OpenGameArt](https://opengameart.org): Freely licensed game art, sorted by what you can legally do with it. - [Game-Icons.net](https://game-icons.net): Four thousand game icons as clean SVG, recolourable and free. - [The Spriters Resource](https://www.spriters-resource.com): Sprite sheets ripped from thirty years of games, catalogued by console and title. - [ambientCG](https://ambientcg.com): PBR materials, all CC0, in the resolutions you actually need. - [Refero](https://refero.design): Real product interfaces broken into screens and flows, filterable by pattern. - [Lapa Ninja](https://www.lapa.ninja): Landing pages by category, plus the free UI kits and illustrations behind a lot of them. - [One Page Love](https://onepagelove.com): Fifteen years of one-page sites, which is the constraint that makes design decisions visible. - [Httpster](https://httpster.net): A running feed of sites that are doing something, with none of the awards ceremony. - [Screenlane](https://screenlane.com): Mobile screens by app and by pattern — onboarding, empty states, paywalls, the lot. - [Klim Type Foundry](https://klim.co.nz): Specimens written like essays. Worth saving for the layouts as much as the typefaces. - [Pangram Pangram](https://pangrampangram.com): A foundry whose specimen pages are their own argument for the typeface. - [Letterform Archive](https://letterformarchive.org): Original graphic design and lettering, photographed at a resolution that shows the ink. - [Vimeo](https://vimeo.com): Where the film and motion work lives, at a bitrate that survives being looked at closely. - [Motionographer](https://motionographer.com): Motion design and animation, with the studios and the breakdowns named. - [Sakugabooru](https://www.sakugabooru.com): Animation cut by cut, tagged by animator. The reference library for how movement is drawn. - [Pinterest](https://www.pinterest.com): The biggest visual index there is — and the one hardest to get anything back out of. - [Savee](https://savee.it): A quieter, better-looking place to keep images, with a community that curates hard. - [Cosmos](https://www.cosmos.so): Visual collecting for people who want the feed to stay theirs. - [500px](https://500px.com): Photography with the technical bar set high, and the metadata to learn from. - [LensCulture](https://www.lensculture.com): Contemporary photography from everywhere, with the work presented as series rather than singles. - [Land-book](https://land-book.com): Landing pages, filterable by industry, style and section. The best place to steal a hero from. - [Film-Grab](https://film-grab.com): Stills from a thousand films, grabbed at full frame. The colour reference library. - [Pixel Joint](https://pixeljoint.com): The pixel art community, with two decades of daily entries and a hall of fame worth crawling. - [VGMaps](https://vgmaps.com): Whole game levels stitched into single maps. The best way to look at level design flat. - [3dtotal](https://3dtotal.com): Galleries and breakdowns from the 3D and concept art industry, going back twenty years. - [Concept Art World](https://conceptartworld.com): Concept art from games and films, posted as full sets rather than single images. - [Fab](https://www.fab.com): Epic's marketplace — Quixel's scans, Unreal's assets and Sketchfab's store in one place. - [Unity Asset Store](https://assetstore.unity.com): Asset packs by the thousand, and a good look at what a genre's art is expected to be. - [Steam](https://store.steampowered.com): Capsule art and store screenshots — the single best study of how a game sells itself in one image. - [Cara](https://cara.app): Where a lot of concept and illustration work moved to. Human-made by policy. - [Textures.com](https://www.textures.com): Photographic texture reference, shot flat and tiled, for when a material has to look real. - [Mixamo](https://www.mixamo.com): Rigged characters and a library of motion-captured animation, free with an Adobe account. - [Game Developer](https://www.gamedeveloper.com): The old Gamasutra: postmortems and deep dives, usually illustrated with the work in progress. - [rileyb3d Library](https://rileyb3d.com/library): Three hundred packed .blend props — rooms, furniture, vegetation, sci-fi. Two a day on a free account. ## Notes for agents - JayBoard has no public API. Everything under /api/ on the app host needs a signed-in session and is not documented for third-party use. - The extension is Chrome-only (Manifest V3, Chrome 120 or newer). - Prices and plan limits are on the pricing section of the landing page, and are not repeated in the documentation so that they cannot disagree with what a card is charged: https://jayboard.com/#pricing - This file is generated from the same source the documentation is, so every link above resolves.